The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following: – Coding – New uses and capabilities of the program Scratch – Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!
Bloomsbury Curriculum Basics: Teaching Primary Computing 1st Edition – (PDF/EPUB Version)
Author(s): Martin Burrett
Publisher: Bloomsbury Education
ISBN: 9781472921024
Edition: 1st Edition
$19,99
Delivery: This can be downloaded Immediately after purchasing.
Version: Only PDF Version.
Compatible Devices: Can be read on any device (Kindle, NOOK, Android/IOS devices, Windows, MAC)
Quality: High Quality. No missing contents. Printable
Recommended Software: Check here
Important: No Access Code
Description
Related products
Bloomsbury Curriculum Basics: Teaching Primary Computing 1st Edition – (PDF/EPUB Version)
Author(s): Martin Burrett
Publisher: Bloomsbury Education
ISBN: 9781801993968
Edition: 1st Edition
$19,99
Delivery: This can be downloaded Immediately after purchasing.
Version: Only PDF Version.
Compatible Devices: Can be read on any device (Kindle, NOOK, Android/IOS devices, Windows, MAC)
Quality: High Quality. No missing contents. Printable
Recommended Software: Check here
Important: No Access Code
Description
The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following: – Coding – New uses and capabilities of the program Scratch – Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!
Related products
Bloomsbury Curriculum Basics: Teaching Primary Computing 1st Edition – (PDF/EPUB Version)
Author(s): Martin Burrett
Publisher: Bloomsbury Education
ISBN: 9781472921024
Edition: 1st Edition
$19,99
Delivery: This can be downloaded Immediately after purchasing.
Version: Only PDF Version.
Compatible Devices: Can be read on any device (Kindle, NOOK, Android/IOS devices, Windows, MAC)
Quality: High Quality. No missing contents. Printable
Recommended Software: Check here
Important: No Access Code
Description
Computers are just for playing games, right? Many of your pupils will think so. It may be a cultural shift for both the pupils and their parents to change that perception of computing. However, the learning gained from the ‘games’ played on computers in the primary classroom is paramount. The teaching ideas in this book use mostly free tools, which operate across the many platforms that primary schools use. Based on the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary they need to successfully implement the activity in the classroom.